If you choose the drone option for your artificial intelligence, you begin play with a robotic drone that you design. See Building Your Drone below for instructions on creating your drone. All drones have a neutral alignment and the same senses as an ordinary human. A drone is considered a construct with the technological subtype for the purposes of spells and effects targeting it. Your drone speaks all of the languages that you do.
Your drone is proficient in your choice of either small arms or basic melee weapons, and it gains specialization in that weapon type once you reach 3rd level. Like most constructs, a drone cannot recover from damage on its own. If a drone is reduced to 0 Hit Points, it becomes inactive
until it is restored to 1 Hit Point or more. If a drone takes damage from a single attack equal to or greater than its maximum Hit Points while it has 0 current HP, the drone is destroyed. If your drone is ever destroyed or lost, you retain its mind and all its subroutines in your custom rig and can replace its body for free using your custom rig after 24 hours of uninterrupted work. You can take a single 8-hour rest during each 24 hours spent working, but any other interruption greater than a moment of conversation requires you to add 12 hours to the time required to rebuild your drone. In addition, every time you gain a mechanic level, you can rebuild your drone from scratch with the same amount of work, allowing you to change any or all of the choices you made for your drone (including ability scores, chassis, feats, mods, and skills).

Building your drone

Building a drone is a multistep process. First, choose the drone’s chassis, which along with your mechanic level determines its base statistics. Next, choose your drone’s special abilities and feats. Finally, select your drone’s modifications (“mods”), which grant your drone additional abilities and allow you to fully customize it.
Other than those aspects determined by your drone’s chassis and mods, the exact details of your drone’s appearance and
personality are up to you.
Drone Chassis
Each drone has one of three chassis types that determines its size, starting statistics, and initial mods, as well as the drone’s overall look and theme. These chassis types are combat, hover, and stealth, and they are presented below. .

Bigger than other chassis options, the combat drone moves along the ground and is outfitted with wheels, tracks, legs, or a similar form of propulsion. This drone is designed specifically for battle. It has an armored body and multiple weapon mounts, allowing it to pack a variety of armaments.

Starting Statistics
Size Medium
Speed 30 feet
AC EAC 10, KAC 13
Good Save Fortitude
Poor Saves Reflex, Will
Ability Scores Str 14, Dex 12, Con —,
Int 6, Wis 10, Cha 6
Ability Increases Strength, Dexterity
Initial Mods reductive plating,
weapon mount or melee weapon
arm (up to 2 in any combination),
weapon proficiency

The smallest of the chassis options, the hover drone is made from a lightweight frame equipped with miniature hoverjets, rotors, turbofans,
or a similar form of aerial propulsion (small legs or wheels provide propulsion on land). This drone can fly at a good pace and avoid obstacles,
but it is not very stealthy.
Starting Statistics
Size Tiny
Speed 30 feet, fly 30 feet (average)
AC EAC 11, KAC 11
Good Save Reflex
Poor Saves Fortitude, Will
Ability Scores Str 6, Dex 16, Con —,
Int 6, Wis 8, Cha 6
Ability Increases Dexterity, Wisdom
Bonus Skill Unit Acrobatics
Initial Mods flight system (×2, included
in its speed), weapon mount

Sleek and covered in a light-absorbing alloy, the stealth drone prowls along the ground on multiple small legs, ilenced wheels, an air cushion, or
some similar form of propulsion. This drone specializes in stealth and infiltration and can vanish almost entirely from sight as long as it
remains perfectly still.
Starting Statistics
Size Small
Speed 40 feet, climb 20 feet
AC EAC 10, KAC 12
Good Save Reflex
Poor Saves Fortitude, Will
Ability Scores Str 12, Dex 14, Con —,
Int 6, Wis 10, Cha 6
Ability Increases Dexterity, Wisdom
Bonus Skill Unit Stealth
Initial Mods climbing claws, reactive
camouflage, weapon mount

Drone Base Statistics

Your drone’s abilities are determined by your mechanic level (or the level you assign to it through your control net ability) and the mods you select for your drone. The table below determines many of the base statistics for your drone. These base statistics modify the starting statistics determined by the drone’s chassis. The terms used are as follows.
Class Level: This is equal to your mechanic level. If you have the control net class feature and assign fewer levels to your drone than you have, the drone’s base statistics are determined by the level you assign to it.
Hit Points: This is the drone’s maximum number of Hit Points. For the purposes of spells and other effects that rely on Hit Dice or level, your drone’s equivalent Hit Dice or level is equal to your mechanic level (or the level you have assigned to it with the control net class feature). Drones do not have Stamina Points.

Base Attack Bonus: This is the drone’s base attack bonus.
Armor Class: Add the listed bonus and the drone’s Dexterity modifier to base Armor Class values listed for its chassis to determine the drone’s total EAC and KAC. Your drone cannot wear armor of any kind, and you cannot increase your drone’s AC further without selecting the
appropriate mods.
Good Save Bonus, Poor Save Bonus: These are the drone’s base saving throw bonuses. Each chassis type designates which saving throw uses the good save value and which ones use the poor save value.
Ability Increase: Increase two of your drone’s ability scores, as designated by its chassis, by this amount.
Feats: This is the drone’s total number of feats. You can
select a drone’s feats from those listed in Drone Feats. A drone cannot select a feat that requires a base attack bonus of +1 until it gains its second feat at 3rd level.
Mods: This is the number of custom modifications you can add to your drone.
Special: Your drone gains these abilities when you reach (or assign via control net) the appropriate level, as noted on the table. These abilities are described in the section below.

lvl HP BAB





feats mods AC





1 10 +1 +2 +0 1 1 +0 Basic mods, limited AI, Master control, Skill unit
2 20 +2 +3 +0 1 1 +1
3 30 +3 +3 +1 2 2 +2
4 40 +3 +3 +1 2 2 +3 +1
5 50 +4 +4 +1 2 3 +4
6 60 +5 +4 +1 3 3 +5
7 70 +6 +5 +2 3 4 +6 +1 Expert AI
8 80 +6 +5 +2 3 4 +7
9 90 +7 +5 +2 4 5 +8
10 100 +8 +6 +2 4 5 +9 +1 upgrade power core
11 110 +9 +6 +3 5 6 +9 Advanced Mods
12 120 +9 +6 +3 5 6 +10
13 130 +10 +7 +3 5 7 +11 +1
14 140 +11 +7 +3 6 7 +12
15 150 +12 +8 +4 6 8 +13
16 160 +12 +8 +4 6 8 +14 +1
17 170 +13 +8 +4 7 9 +15
18 190 +14 +9 +4 7 9 +16
19 210 +15 +9 +5 8 10 +17 +1
20 230 +15 +9 +5 8 10 +18 True AI

Drone Special AbilitiesEdit

Your drone gains the following abilities at the levels indicated.

Basic Mods 1st Level
You can choose any of the mods on the basic mod list whenever your drone gains a new mod. Unless otherwise specified, you cannot install a single mod more than once.

Limited AI (Ex) 1st Level
Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll). You must be able to issue simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to
command it or it is once more within range.

Master Control (Ex) 1st Level
As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.

Skill Unit (Ex) 1st Level
Choose one of the following skills: Acrobatics, Athletics, Computers, Engineering, Perception, or Stealth. This is a class skill for your drone, and it gains a number of ranks in the chosen skill equal to your class level. Your drone can use this skill when not under your direct control. You can change your drone’s skill unit whenever you rebuild your drone from scratch. Additionally, whenever you are directly controlling your drone,
it can use any of your skill ranks if you wish, assuming it has the appropriate tools to do so (a drone without manipulator arms cannot use Engineering to disable a device, for example).

Expert AI (Ex) 7th Level
Your drone’s AI has grown more sophisticated, giving it a more robust combat routine when not under your direct control. Each round on your turn, the drone can take a move action, take a standard action to attack, or make a full attack (this last option allows it to shoot more than once if it has the necessary weapons to do so). The drone takes a –6 penalty to full attacks made without your direct control instead of the
normal –4 penalty. Like limited AI, you must still be conscious and within range.

Upgraded Power Core (Ex) 10th Level
Your drone gains a pool of Resolve Points equal to 1 per 2 levels it has (minimum 1). Your drone can spend 1 Resolve Point to make a full attack without requiring your direct control and at only the normal –4 penalty for a full attack instead of the –6 penalty. Your drone regains Resolve Points after a full 8-hour rest as normal.

Advanced Mods 11th Level
You can choose from any of the mods on the advanced mod list whenever your drone gains a new mod (in addition to those from the basic mod list). Your drone must always have at least 5 mods from the basic list before you can add any advanced mods, even if you rebuild your drone after it gains this ability.

True AI (Ex) 20th Level
Your drone’s AI can act with complete autonomy. Each round on your turn, your drone can take a full suite of actions (either a full action or else a move action, a standard action, and a swift action) without requiring your direct control, and it makes full attacks without your direct control with the normal –4 penalty. You don’t need to issue commands to your drone for it to take actions. You must still directly control the drone for it to use your skill ranks.

When choosing feats for your drone, you can choose from the following: Blind-Fight, Cleave, Deadly Aim, Far Shot, Great Cleave, Great  Fortitude, Improved Combat Maneuver, Improved Critical, Iron Will, Jet Dash, Kip Up, Lightning Reflexes, Lunge, Mobility, Multi-Weapon Fighting, Nimble Moves, Opening Volley, Penetrating Attack, Shot on the Run, Skill Focus, Skill Synergy, Slippery Shooter, Spring Attack, Strike Back, Suppressive Fire, Versatile Focus, Versatile Specialization, Weapon Focus, and Weapon Specialization. At 10th level, when the drone has an upgraded power core, you can also choose Extra Resolve, Improved Great Fortitude, Improved Iron Will, and Improved Lightning Reflexes. GMs can expand this list to include feats from other sources.